![]() She will also start curling up into a ball to spin dash into the Phantom Thieves over and over. She starts using a tracking swipe attack that players need to run away from. In her second stage, Alice gets more ferocious. However, these don't regenerate during the fight, so take your shots carefully. Trying to attack her will just damage you, but you can knock Alice off the pole and stun her with the party poppers scattered around the arena. In the first stage, the main attack to watch out for is when she spins on the pole in the center of the arena. There are two phases to Mad Rabbit Alice. Alice is also weak to wind and fire attacks, so bringing Morgana and Ann into the battle can make Alice a pushover, especially if you exploit Morgana's Garu attacks as a technical follow-up to Ann's Burn status. Much like the Lock Keeper, Alice will stumble once you've done enough damage, but not to the same extent as the Lock Keeper. A Change of Heart is also not guaranteed to happen in Alice because of how Desires work differently from normal Treasures. But it is a little tricky because Shadow Alice and her Jail are a bit different from the usual Kings and their Palaces. The protagonists regroup in the real world and discuss their main plan of attack to give Shadow Alice a Change of Heart. Once defeated, the massive lock for the birdcage will be destroyed, finally enabling the Phantom Thieves access to the Desires. The Lock Keeper can also disappear for a short period of time during battle and do a ground slam to knock the player's party away. However, be wary of the Lock Keeper's spin attack that it will use to deal damage and create distance. ![]() Take advantage of this to deal even more damage. There is also a brief moment where the Lock Keeper will fall to its knees to catch its breath. By timing when to deal damage, players can effectively prevent the boss from making even a single attack. It's really easy to make the Lock Keeper stumble or stun it in the middle of its attacks with special moves and combos. The Lock Keeper isn't a pushover, but you'll want to exploit its weakness to Wind and Fire attacks to keep it off balance. While fighting this Lock Keeper, it will often repeat past recordings of Alice's bullies and the surrounding area will turn into a multitude of jail cells. It is revealed that the student the Lock Keeper was taking shape of was a girl who used to stomp on Alice and take pictures of it in school. Introducing itself as a harsh-tongued student, the Lock Keeper later transforms into its true state and attacks the Phantom Thieves. Here is where the group encounter's Alice's Lock Keeper. With some help from Inspector Hasegawa, they learn that Alice herself was a student at Shujin Academy, which is directly linked to the Metaverse and Alice's Trauma Room. When Skull touches the barrier, he can hear Alice crying out in pain, and the team deduces that the cell is actually a manifestation of Alice's trauma from being bullied as a teenager. Only story-related trophies and request trophies left.Delving further into the investigation, the Phantom Thieves get a clue to Alice's Trauma and discover a birdcage where the stolen Desires are being kept, but they can't proceed due to a massive lock creating an impenetrable barrier. I started with 0% trophy progress and got to 55%. Mask Connoisseur: Create a new Persona in Velvet Room.Įye for Talent: Enhance a Persona’s Stat in Velvet Room. Impulsive Buyer: buy an Item on sale from the Hideout Shop.īest Friend + Eternal Bonds: buy last skill. Short Order Cook: cook a dish for the first time. ![]() Who Dares Wins + The Most Daring of All: Defeat a Dire shadow (Sendai Jail/West Garden). Item Sweeper: obtain an Item in any jail. Unshakeable Teamwork: perform an All-Out Attack. Phantom Striker: Defeat an enemy with Phantom Dash. ![]() Ultimate Trump Card + Gentleman Thief + Jolly Roger + Fist of Justice + Peerless Blade + Flame Dancer + Technological Marvel + Sophisticated Lady + Repentant Fang + Master Thieves: Win 1 battle.
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